
Video tutorialĪ video tutorial is also available on getting started with FMOD sound with X-Plane 11.įMOD requires each sound bank used with X-Plane to have its own globally unique identifier (GUID). If you are upgrading your existing FMOD Studio project from X-Plane 11 to X-Plane 12, be sure to read the FMOD 2.0 upgrade notes. We expect to support FMOD for scenery and plugins in the future. If you have not already used FMOD, please first use FMOD’s documentation and tutorials to learn about:Īs of this writing, FMOD sound can only be integrated onto aircraft. This document assumes that you are already familiar with FMOD, its technology, and its workflow. It is not an introduction or guide to FMOD itself. This document explains how X-Plane uses FMOD and how to integrate your FMOD sound projects into your aircraft. X-Plane 11 uses FMOD as its new sound engine you can use FMOD’s authoring tools to create highly realistic sounds for your aircraft.

FMOD is a high quality commercial sound engine and sound authoring environment for games.
